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Control

Control

2016

2-4 Players
10 Min
Ages 14+
Complexity
Light Medium Heavy
1.43/5
"A quick-fire card brawl where you're constantly trying to snatch victory from your opponents' hands."
Ruthless Easy to learn Tactical
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Available

About the Game

Based on the classic game Cuttle, in Control, players are time travelers who have been caught in a rupture in spacetime and displaced outside time. You must use Fuel Cells (the cards) to refuel your time machine or stop other players from refueling theirs first. To escape the rupture, you must reach a Fuel Cell Charge of 21 or more on your Installed Fuel Cells at the end of your turn. Whoever does so first closes the rupture, leaving the other travelers lost outside time. During your turn, you choose to either draw a card, install a Fuel Cell in your area of play, burn a Fuel Cell to the discard pile, or defuse an opponent's Fuel Cell. The Fuel Cell Charge on cards ranges from 1–10 and different abilities on Fuel cells make for changing strategies and multiple lines of play.

Creators & Publishing

Club Play Stats

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Times Played
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Unique Players
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